/*
	File:		DestroyEntityMessage.h
	Author:		Ben Feldmann
	Purpose:	Message to destroy game entities
*/

#pragma once


#include "Message.h"
class Entity;


class DestroyEntityMessage : public Message 
{
private:
		Entity* entity;

public:
	DestroyEntityMessage(Entity* destroyEntity);
	virtual ~DestroyEntityMessage();

	Entity* GetEntity() const	{return entity;}
};
